Has Anyone Applied Gamification To Stuttering Therapy?
Recently I have been watching YouTube TEDx talk video clips on gamification. Gamification can be defined as the craft of deriving all the fun and addicting elements found in games and applying them to real world problems. The term was coined in 2002 and the concept started to gain popularity around 2010.
There has been an effort to apply the gamification to educational processes with some researchers claiming successes. Has anyone tried to apply the mechanics of gaming to stuttering therapy. In theory, it should lead to increased motivation and engagement especially in younger children. In this way the abstract thinking required by CBT, REBT, NLP, ACT etc. should be able to be bypassed.
Has anyone tried it? Does anyone have a graduate student in search of a thesis or dissertation topic? Should be great fun.
Gunars
Not exactly gamess, but virtual reality seems “good enough” for training, according to Shelley Brundage:
http://stuttertalk.com/real-enough-virtual-reality-with-people-who-stutter/
Cheers,
Koichi